Wednesday, September 30, 2009

Battle for Dourke's Rift - A WH40K scenario

Battle for Dourke's Rift

Imperial Guard forces
1000 points, with the following restrictions.
1 HQ Command Squad
up to 6 infantry platoons
up to 1 Veteran squad
No heavy support
No vehicles
No Fast Attack choices

All guard deploy in the farm, within 12" of the centre of the table.
If using Praetorian Guard models, an additional 200 points can be used just because they are cool.

Xenos forces
6 units from the Troops section with no upgrades, at the maximum permitted unit size.
These units may deploy within 6" of any corner.

Objectives
The Imperial Guard player wins if he has at least one model still alive at the end of turn six.
Any other result is a Xenos victory.

Special Rules

"Orcs! Farsands of 'em!"
Xenos units wiped out can re-enter from any board edge on the following turn. Units can be removed, as with the "Send in the next wave" rule.

"First Rank, Fire! Second Rank, Fire!"

If this order is given, the squad is assumed to pass their leadership test as though they rolled a natural 2. The officer may give a second order, as per the normal rules.

"Shoulder to shoulder we stand"
If an infantry unit has all models in base to base contact as a single, continuous group, then they may fire one additional shot with their lasgun. This is in addition to any extra shot afforded by "First Rank Fire! Second Rank Fire!"

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