Wednesday, September 30, 2009

Shot down - AGAIN! - a WH40K scenario

Lt. Varracks has been shot down yet again, and has ended up in the middle of the frontlines. Due to the built up area, and the signal jamming going on, it is impossible to locate him with any precision, and ground units are going to have to move in, find him and extract him.

Forces
1500 points selected normally.

Battlefield and deployment
6'x4' or larger, heavily built up. Perhaps some suitable equipment representing the jamming devices?

Forces deploy normally, up to 12" on from their table edge.

Game length is as normal, with the random additional turns if rolled.

Special Rules

Blips
Both sides are having trouble tracking Lt. Varracks. There are six 'blips', any of which may be our plucky pilot. After both sides have deployed, each player places three counters any where on the table that is more than 6" from any other unit.

Blip movement.
Due to the interference, the signals indicate that the target is moving. At the start of each movement phase, for each blip both player's roll a die. The highest roll may move the counter the number of inches he rolled.

Identifying Blips.
A blip can be 'checked' by any model on the battlefield, as soon as the model and the blip are less than 3" apart. The player whose model it is rolls a D6. On a roll of a 6, the blip is Lt. Varrcks - replace the blip with the correct model. Lt. Varracks is then counted as a normal game objective, and no longer moves.
If only one blip is left on the table when it is 'checked' then it will, of course, be Lt. Varracks. Note that until it is checked it will continue to move!

Objectives
The 'revealed' Lt. Varracks location is an objective as per normal rules for controlling and contesting. Whomever controls the objective at the end of the game wins.

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