Thursday, May 06, 2010

Job abilities and skills that aren't in Star Trek Online, but should be

“Red Shirt Syndrome” - All Federation ships have an endless supply of noobs to sacrifice to protect you, the Captain. This job ability transports one (1) redshirted minion in between you and the next incoming shot, sparing you from damage. Note this reduces your crew complement accordingly… Defiant class Captain’s are warned against frequent use, lest they run out of people leaving only one engineer running the transporter.

“Ooooooo Captain!” – As a Federation Captain you are irresistible to the opposite sex. This ability allows you to target an enemy of the opposite sex; they will be incapacitated for 30 seconds as they gaze at your manliness (or womanliness…) It appears this has a permanent affect your own crew to a certain extent - female Bridge Officer are always keen to go on ground missions and prevent you getting into hand to hand with the female enemies.

“Shakespearian Ac-tor” - a lower level ability open to all Captains. A single target is transfixed by your commanding performance.

“Ham!” – A higher-level ability, gained only after “Shakespearian Ac-tor”. The enemy are befuddled by your ludicrous hamming up of the mission script. This provides a ‘stun’ effect on multiple targets.

“Q Intervention” – your Captain is randomly detained on some alternate location and forced to complete some inane mission at the bequest of the omnipotent Q. This may make sense later on in the story arc, or may not.

“Tribble Outbreak” – The immediate area is suddenly knee deep in Tribbles, reducing movement rates and agility. Klingons are completely impaired and unable to function at all, and may suffer lasting penalties.

“She cannae take anymore, cap’n” – Improved engine output, but at a risk of losing a random sub-system (weapons, engine, Auxiliary sensors) as the power conduits blow. One Engineering Bridge Officer may be permanently injured.

“Shut it, Wesley!” – An un-orthodox solution to the problem at hand is presented by your youngest Bridge Officer. However, you won’t implement the solution on the basis he is an annoying little tit. Your Bridge Officer complement is reduced by one whilst he sulks in the corner.

“Deanna’s sensing something” – Deanna Troi replaces one of your normal Bridge Officers. She can alert you to the presence of enemy nearby, but is otherwise completely useless to you.

With thanks to Jasper for some of the ideas!

Saturday, April 03, 2010

The Great Birthday Holiday Otherwise Known As Decorating The Lounge: Day Three and Four Report

Ceiling and cutting in around the top edges were finished yesterday in good time.

Today, my two assistants, otherwise known as Mum and Dad came up for the day to help out. Dad got in with the rollering, whilst Mum and I did the edges.

We were done by lunch time, so after a break for home-made pasties we went up to B&Q for essential supplies, namely the red colour I wanted to use on two of the walls. That went on in the afternoon with a little trouble, as the edges were tricky (deep red on white didn't leave much margin for error!) so I'll need to re-do some of the woodwork tomorrow.

Dad was all set to add a second coat to ensure a good solid block of colour, when I realised that the slightly mottled effect was actually pretty good, and compliments the painting (The Red Coat, by Joy Kirton Smith) nicely. Mum took a little persuading, but as it is my wall, I get the deciding vote!

So with the painting done for now, we watched the boat race while I put back up some of the bits and pieces, including the curtains, Red Coat and Carnival mask (in it's new home, pride of place over the TV)

Sinbce I have to sort out some of the skirting board again, I wasn't able to get the book cases back in place...so no photos just yet!

Thursday, April 01, 2010

The Great Birthday Holiday Otherwise Known As Decorating The Lounge: Day Two Report

Phew, managed to finish all the woodwork before meeting Jasper for "lunch" at 3:30.

Well, I say finshed the woodwork...I didn't do the door itself, just the frame, and I missed sanding the wood skirting on the stairs, so that is now part of phase II.

Wednesday, March 31, 2010

The Great Birthday Holiday Otherwise Known As Decorating The Lounge: Day One Report

Books stacked safely away...check
Furniture huddled in middle of room....check
Dust Sheets On...check
Paintings and Weapons off walls...check
Holes in walls filled...check
Wood sanded...check
Fun with Power Tool Present...check
Investigation into what Power Tool Present can do to various surfaces...check
All extremities still attached and with skin still on...check

Lunch at TGI...check
Jack Daniel's Secret Recipe Dipping Sauce ordered at TGI...check

Clean up done....kinda
Paint bought for tomorrow...check

Phoned Great Aunt who shares birthday with me...check

Done with work and playing FFXI...check

Not a bad day, all in all

Wednesday, January 27, 2010

Partying like it's 2399

Last night was the last day of the Open Beta testing on STO.

On the official site was a message...End of Beta Event. All Klingon gather together at Qu’dar System at 10pm GMT.

No information on the Federation side at all...

I log in 30 mins before this, and tune into an STO-theme internet radio show to see what they know about things. Not a lot, it seemed, although word was out that Federation ships were being mustered at a starbase near the Klingon/Federation border.

When I zone in to the area, my instance number was 26. And it had 50 Federation ships in it, the apparent maximum. Instances are added as more people arrive to an area...that was a LOT of ships gathering.

A few people scout around Klingon space to try and see what is happening.
Then word came in – Klingons had been sighted in Sirius Sector Block. That was an area of subspace in which Sol (and Earth) system is located, and is normally off-limits to Klingons during Player-vs-Player (PvP). We were in the PvP area...the entire fleet either heads off to that sector, or transwarps directly to Sol.

Over the next thirty-forty minutes, it became apparent that every system, every starbase, every planet had been opened up for PvP in space or on the ground.
Unfortunately, the number of Federation vessels in most areas meant that Klingons spawning in were destroyed almost immediately by broadsides from 30-40 ships. Trying to encourage people to back up and let them come in were largely ignored. Despite being the beta, people started to leave, despite rumours that things hadn’t actually really started yet.

How right they were...

Word started to spread that Borg ships had been sighted in Klingon space. Then in Federation territory Starbase 24 was under attack.

I headed out from Sol to see what was happening, and headed that way in subspace, right into the path of the Mother of All Borg Cubes. There was a massive fleet heading to Sol. Almost all attention on the Klingons was switched to the Borg. Massive space battles against Borg Spheres 30-40 levels above the level cap. They just kept on coming. More and more re-spawning for each one we killed. 5-6 ships were able to take down a sphere; any less than that and no chance. My shields were being stripped in 2-3 seconds of fire; less if more than one ship targeted me.

Ground battles reported the Borg were adapting to the weapon systems...

A new rumour came round – these weren’t AI Borg. One of the Cubes had a player name by it, prefixed with “GM”. This wasn’t a normal Borg invasion. This was the Dev team out for revenge on all those WoW players that had been whining about the game play over the last few weeks. And they wanted blood.

Starbase-01, in orbit around Earth, was down to hand-to-hand fighting. Ground battles reported the Borg were adapting to the weapon systems... I went back there and joined in for a bit. Taking down the ‘spawning nodes’ in the side corridors didn’t seem to stop the spawn rates, and soon it was impossible to get out of the main areas at all.

With our backs to the door of the Admiral’s office, a few of us stayed to see how long we could hold out, until the order came through – Starbase-01 was lost – evacuate immediately.

Back on the ship, and with 30 minutes left before the servers were switched off, sub-space radio suggested since we had lost control of Earth space, everyone head to the paradise planet of Risa for an End of Beta party. Great fun – all beach areas and tropical islands. Spent the last half an hour chatting to people and looking at how many dancing animations they had programmed in for the avatar.

Subspace radio played out with REM’s “It’s the End of the World as We Know it”....
Game is back up on Friday...but that was one hell of a way to test the server capacity!

What was great was that apart from the initial ‘Klingon muster’ post, nothing official came through at all during the entire four hours. Everything was coordinated (such as it was) by the various groups and sub-communities. In the last few minutes, a message did come through – “thanks for all the support, hope you had fun, and see you on Friday!”

Oh,and a few screen grabs are on my Facebook page.

Wednesday, September 30, 2009

Shot down - AGAIN! - a WH40K scenario

Lt. Varracks has been shot down yet again, and has ended up in the middle of the frontlines. Due to the built up area, and the signal jamming going on, it is impossible to locate him with any precision, and ground units are going to have to move in, find him and extract him.

Forces
1500 points selected normally.

Battlefield and deployment
6'x4' or larger, heavily built up. Perhaps some suitable equipment representing the jamming devices?

Forces deploy normally, up to 12" on from their table edge.

Game length is as normal, with the random additional turns if rolled.

Special Rules

Blips
Both sides are having trouble tracking Lt. Varracks. There are six 'blips', any of which may be our plucky pilot. After both sides have deployed, each player places three counters any where on the table that is more than 6" from any other unit.

Blip movement.
Due to the interference, the signals indicate that the target is moving. At the start of each movement phase, for each blip both player's roll a die. The highest roll may move the counter the number of inches he rolled.

Identifying Blips.
A blip can be 'checked' by any model on the battlefield, as soon as the model and the blip are less than 3" apart. The player whose model it is rolls a D6. On a roll of a 6, the blip is Lt. Varrcks - replace the blip with the correct model. Lt. Varracks is then counted as a normal game objective, and no longer moves.
If only one blip is left on the table when it is 'checked' then it will, of course, be Lt. Varracks. Note that until it is checked it will continue to move!

Objectives
The 'revealed' Lt. Varracks location is an objective as per normal rules for controlling and contesting. Whomever controls the objective at the end of the game wins.

Battle for Dourke's Rift - A WH40K scenario

Battle for Dourke's Rift

Imperial Guard forces
1000 points, with the following restrictions.
1 HQ Command Squad
up to 6 infantry platoons
up to 1 Veteran squad
No heavy support
No vehicles
No Fast Attack choices

All guard deploy in the farm, within 12" of the centre of the table.
If using Praetorian Guard models, an additional 200 points can be used just because they are cool.

Xenos forces
6 units from the Troops section with no upgrades, at the maximum permitted unit size.
These units may deploy within 6" of any corner.

Objectives
The Imperial Guard player wins if he has at least one model still alive at the end of turn six.
Any other result is a Xenos victory.

Special Rules

"Orcs! Farsands of 'em!"
Xenos units wiped out can re-enter from any board edge on the following turn. Units can be removed, as with the "Send in the next wave" rule.

"First Rank, Fire! Second Rank, Fire!"

If this order is given, the squad is assumed to pass their leadership test as though they rolled a natural 2. The officer may give a second order, as per the normal rules.

"Shoulder to shoulder we stand"
If an infantry unit has all models in base to base contact as a single, continuous group, then they may fire one additional shot with their lasgun. This is in addition to any extra shot afforded by "First Rank Fire! Second Rank Fire!"

Monday, July 27, 2009

Wow...

I just realised how long it had been since I last posted here. Damn, I will make more of an effort I promise.

118800 - Mobile Directory Enquirees

This link gives the background to the following emails. Hell, it's bad enough on the land line and I'm registered with TPS. Anyway, after giving up on attempting to access the website, I emailed them. I was surprised at the reply - they want *more* personal information?! Any further replies will be posted.



Hi there,

After trying repeatedly for the last three weeks to get my mobile numbers made ex-directory on your service, I find I still can't.

Do you have any plans to allow people an alternate way to become ex-directory?

The cynical among us are beginning to think this is just a way to stop us removing our numbers from your list.

Regards,

Indy




Thank you for your email enquiring about the resumption our service to make yourself ex-directory.

Firstly, we want to reassure you that 118 800 connects people; we do not give out mobile phone numbers.

Our ex directory system is currently unavailable due to the developments we are making to improve our service to customers and we expect this to continue for a little while yet. However our mobile phone connection service is also unavailable currently so no enquirer will be connected to a mobile phone for now.

We suggest you visit 118800.co.uk later when our service resumes to make yourself ex-directory. In this way, you’ll get immediate confirmation of when the ex-directory listing will take effect.

If you’d rather not keep checking back to the site then we can offer to do it for you when the service resumes. In this case we need some more information from you. Please email us at contact@118800.co.uk with your correct name, home address and mobile phone number. Please title the email ‘ex-directory’. We will not process the request without a correct name, home address and mobile number. We cannot send you a confirmation. But you will be able to check you are ex-directory by searching for yourself at 118800.co.uk at no charge as soon as the service resumes.

Regards

118 800 Customer Service




Thank you for the reply.

I see your website is still unavailable.

From what you outlined below, am I right in thinking that to make myself ex-directory on your website (i.e., so that people who do not know me can't cold-call me), you want my full name and address in addition to my mobile number that you may (or may not) already have on your records?

I have to supply you with more personal data in order that you don't make use of my phone number?!

Do you really think that in this day and age when we are being reminded not to pass out personal data to reduce identity theft that people are willing to do this?

I don't see any information on your website (well, what is currently working at least) that gives me any feeling of confidence that my data will be kept private.

Steve

Silly things to do whilst bored #123

Switch your satnav to the Australia map, then watch it have an anuerism trying to work out where it is.